Gugi & Arnold’s Production Blog

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GUGI AND ARNOLD is a 3D animated show. It is influenced by the style of Sesame Street and The Muppets, but fully animated and with content intended towards an audience from ages 16 and up. Each sketch is about 5-7 minutes long.
Arnold and Gugi are contrasting characters, sharing a flat where they form a symbiotic love-hate relationship. Due to their differences, they simultaneously despise and depend on each other. Each episode of the series revolves around themes such as politics, economy, technology, relationships, family values, and how the characters deal with those topics and with each other.
The two anti-social characters represent the tendency in every society, to split into two contradicting poles. Such as Liberals and conservatives, left and right wing or east and west.
There are currently five written sketches, complete Animatic and storyboard for the pilot, and the first 1,5 min from the 6 min pilot are completed


Gugi and Arnold extract:

Twenty four seconds of rendered animation from the one and a half minute long pitch.
The whole pitch is still not public since I’m currently still looking for funding option.
Anyone who might be interested in supporting or contributing to the show, is of course invited to contact me via the contact formular at the bottom of the page.

First shot rendered: 

Some details about the shot can be found on my blenderartists post.


Enterance room – current render progress


Storyboard is written both in Engish and German. Here are just a few pages from the storyboard to get the taste of it.


Testing Arnold’s backpack rig combined with physics on the coffee’s finjan, and “jiggle Armature” addon on Arnold’s backpack


Some drafts and bits from different storyboards


 

TECHNOLOGY I`m currently using only open source tools for the project. Mainly blender, but also Krita and Gimp for the textures. Kolja Lubitz and Benjamin Walther-Franks connected Arnold’s rig to the leap motion hands controller using the BlenderNUI addon .
I was really excited when I could control Arnold with my hand, I thought it would be great to capture the hand movement with leapmotion and to use it as a base sketch for the animation, to get the timing for animation and the feeling of the hand puppet. Unfortunately, the capturing was still not precise enough and very jittery when I tested it. It might work better now since leap motion released their last SDK, which seems to have much better results.


Feel free to contact me

 

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